New Graphics Research at I3D'13

Williams faculty and alumni gave three presentations at the 2013 ACM Symposium on Interactive 3D Graphics and Games in Orlando, FL in March.

Michael Mara ’12 presented his paper on “Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation”, coauthored with David Luebke (NVIDIA) and professor Morgan McGuire. This is a new technique for cinematic quality lighting in real-time interactive systems. http://graphics.cs.williams.edu/papers/PhotonI3D13

Kefei Lei ’10 presented his paper on “A Physically Plausible Algorithm for Rendering Depth of Field Using Few Samples per Pixel”, coauthored with John Hughes (Brown), a new method for rendering realistically in and out of focus regions in images of virtual scenes.

Professor Morgan McGuire delivered the invited banquet keynote, “The Augmented Artist: Computation & Content Creation.” He described the entertainment industry crisis of exponential growth in the complexity of the 3D models and details in video games and proposed solutions of cloud computation and crowdsourcing. http://graphics.cs.williams.edu/papers/ArtistI3D13